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	<id>https://www.sotn.fun/wiki_wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SynaMax</id>
	<title>Castlevania: Symphony of the Night Wiki - User contributions [en]</title>
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	<updated>2026-06-02T08:07:13Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.sotn.fun/wiki_wiki/index.php?title=Sound_Effects&amp;diff=95</id>
		<title>Sound Effects</title>
		<link rel="alternate" type="text/html" href="https://www.sotn.fun/wiki_wiki/index.php?title=Sound_Effects&amp;diff=95"/>
		<updated>2025-12-01T17:59:23Z</updated>

		<summary type="html">&lt;p&gt;SynaMax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Symphony of the Night has a plethora of &#039;&#039;&#039;sound effects&#039;&#039;&#039; that are used throughout the game.  Some of these sounds (mainly the voice over assets) have also changed with later versions that were released after the game&#039;s debut on PSX.  &lt;br /&gt;
&lt;br /&gt;
Konami has been known for previously inserting sound tests in their 90&#039;s games but the ability to hear all the sound assets is missing in the majority of SotN releases.  While the Saturn port does has a sound test, it is only for music.  Until sotn-decomp&#039;s Debug Module was created, it was impossible to listen to every sound effect in the game without using a debugger and enabling breakpoints.&lt;br /&gt;
&lt;br /&gt;
== Sound Libraries Used ==&lt;br /&gt;
&lt;br /&gt;
Like with many other video games, sound libraries were used to provide much of the audio assets for SotN.  &lt;br /&gt;
&lt;br /&gt;
Source: [https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?gid=2076893199#gid=2076893199&amp;amp;range=A878:B878 NEWER VGM Sound Sources Spreadsheet]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; |&lt;br /&gt;
! Company&lt;br /&gt;
! Product&lt;br /&gt;
! Path&lt;br /&gt;
! Program&lt;br /&gt;
! Notes&lt;br /&gt;
! Used for&lt;br /&gt;
|-&lt;br /&gt;
|BBC Enterprises&lt;br /&gt;
|Essential Death &amp;amp; Horror SFX Vol. 1&lt;br /&gt;
|Track 23 -&amp;gt; TimeStamp 0:00&lt;br /&gt;
|Wolf Howling&lt;br /&gt;
|Slowed down&lt;br /&gt;
|Warg&lt;br /&gt;
|-&lt;br /&gt;
|GNP Crescendo&lt;br /&gt;
|Star Trek / Sound Effects&lt;br /&gt;
|Track 22 -&amp;gt; TS 0:00&lt;br /&gt;
|Photon Torpedo (3 Blasts)&lt;br /&gt;
|Pitched up 2 semitones&lt;br /&gt;
|Orlox, Lesser Demon&lt;br /&gt;
|-&lt;br /&gt;
|King Records&lt;br /&gt;
|Hissatsu! Series Sound Collection&lt;br /&gt;
|Track 05 -&amp;gt; TS 0:36&lt;br /&gt;
|第2作 必殺仕置人 効果音&lt;br /&gt;
|&lt;br /&gt;
|Bloody Zombie Body Hit&lt;br /&gt;
|-&lt;br /&gt;
|King Records&lt;br /&gt;
|Hissatsu! Series Sound Collection&lt;br /&gt;
|Track 21 -&amp;gt; TS 0:22&lt;br /&gt;
|第7作 必殺仕業人 武器編-刀・3&lt;br /&gt;
|Slowed down, faded out&lt;br /&gt;
|Special Move, Warp&lt;br /&gt;
|-&lt;br /&gt;
|King Records&lt;br /&gt;
|Hissatsu! Series Sound Collection&lt;br /&gt;
|Track 48 -&amp;gt; TS 0:03&lt;br /&gt;
|第16作 必殺仕舞人 武器編-鎖&lt;br /&gt;
|&lt;br /&gt;
|Richter&#039;s Whip&lt;br /&gt;
|-&lt;br /&gt;
|King Records&lt;br /&gt;
|Hissatsu! Series Sound Collection&lt;br /&gt;
|Track 59 -&amp;gt; TS 0:08&lt;br /&gt;
|第20作 必殺渡し人 効果編&lt;br /&gt;
|&lt;br /&gt;
|Candle Hit&lt;br /&gt;
|-&lt;br /&gt;
|Sound Ideas&lt;br /&gt;
|Warner Bros. Sound Effects&lt;br /&gt;
|CD5 -&amp;gt; Track 20 -&amp;gt; TS 0:25&lt;br /&gt;
|Rattle, Wood, Thin Wood Vibrating x4&lt;br /&gt;
|&lt;br /&gt;
|Spellbook/Magic Tome Death&lt;br /&gt;
|-&lt;br /&gt;
|Sound Ideas&lt;br /&gt;
|Hanna-Barbera Sound Effects Library&lt;br /&gt;
|CD3 -&amp;gt; Track 10 -&amp;gt; TS 0:19&lt;br /&gt;
|Magic Bell Gliss Up 02&lt;br /&gt;
|Pitched down 7 semitones&lt;br /&gt;
|Transformation&lt;br /&gt;
|-&lt;br /&gt;
|Sound Ideas&lt;br /&gt;
|20th Century Fox Sound Effects Library&lt;br /&gt;
|CD9 -&amp;gt; Track 56 -&amp;gt; TS 0:00&lt;br /&gt;
|BIG THUNDER CLAP AND RUMBLE, WEATHER &lt;br /&gt;
|&lt;br /&gt;
|Common thunder sfx (heard in NO3 - Alucard intro)&lt;br /&gt;
|-&lt;br /&gt;
|Sound Ideas&lt;br /&gt;
|Series 6000&lt;br /&gt;
|CD40 -&amp;gt; Track 74 -&amp;gt; TS 0:00&lt;br /&gt;
|TOMBSTONE - STONE DRAGGING ON STONE, GRIND&lt;br /&gt;
|&lt;br /&gt;
|Common stone wall move sfx&lt;br /&gt;
|-&lt;br /&gt;
|Sound Ideas&lt;br /&gt;
|Hanna-Barbera Sound Effects Library&lt;br /&gt;
|CD2 -&amp;gt; Track 99 -&amp;gt; TS 0:34&lt;br /&gt;
|WOLF - MENACING GROWLS AND BARK, ANIMAL&lt;br /&gt;
|&lt;br /&gt;
|Alucard Wolf Bark&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SynaMax</name></author>
	</entry>
	<entry>
		<id>https://www.sotn.fun/wiki_wiki/index.php?title=Sound_Effects&amp;diff=94</id>
		<title>Sound Effects</title>
		<link rel="alternate" type="text/html" href="https://www.sotn.fun/wiki_wiki/index.php?title=Sound_Effects&amp;diff=94"/>
		<updated>2025-12-01T17:58:52Z</updated>

		<summary type="html">&lt;p&gt;SynaMax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Symphony of the Night has a plethora of &#039;&#039;&#039;sound effects&#039;&#039;&#039; that are used throughout the game.  Some of these sounds (mainly the voice over assets) have also changed with later versions that were released after the game&#039;s debut on PSX.  &lt;br /&gt;
&lt;br /&gt;
Konami has been known for previously inserting sound tests in their 90&#039;s games but the ability to hear all the sound assets is missing in the majority of SotN releases.  While the Saturn port does has a sound test, it is only for music.  Until sotn-decomp&#039;s Debug Module was created, it was impossible to listen to every sound effect in the game without using a debugger and enabling breakpoints.&lt;br /&gt;
&lt;br /&gt;
== Sound Libraries Used ==&lt;br /&gt;
&lt;br /&gt;
Like with many other video games, sound libraries were used to provide much of the audio assets for SotN.  &lt;br /&gt;
&lt;br /&gt;
Source: [https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?gid=2076893199#gid=2076893199&amp;amp;range=A878:B878 NEWER VGM Sound Sources Spreadsheet]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; |&lt;br /&gt;
! Company&lt;br /&gt;
! Product&lt;br /&gt;
! Path&lt;br /&gt;
! Program&lt;br /&gt;
! Notes&lt;br /&gt;
! Used for&lt;br /&gt;
|-&lt;br /&gt;
|BBC Enterprises&lt;br /&gt;
|Essential Death &amp;amp; Horror SFX Vol. 1&lt;br /&gt;
|Track 23 -&amp;gt; TimeStamp 0:00&lt;br /&gt;
|Wolf Howling&lt;br /&gt;
|Slowed down&lt;br /&gt;
|Warg&lt;br /&gt;
|-&lt;br /&gt;
|GNP Crescendo&lt;br /&gt;
|Star Trek / Sound Effects&lt;br /&gt;
|Track 22 -&amp;gt; TS 0:00&lt;br /&gt;
|Photon Torpedo (3 Blasts)&lt;br /&gt;
|Pitched up 2 semitones&lt;br /&gt;
|Orlox, Lesser Demon&lt;br /&gt;
|-&lt;br /&gt;
|King Records&lt;br /&gt;
|Hissatsu! Series Sound Collection&lt;br /&gt;
|Track 05 -&amp;gt; TS 0:36&lt;br /&gt;
|第2作 必殺仕置人 効果音&lt;br /&gt;
|&lt;br /&gt;
|Bloody Zombie Body Hit&lt;br /&gt;
|-&lt;br /&gt;
|King Records&lt;br /&gt;
|Hissatsu! Series Sound Collection&lt;br /&gt;
|Track 21 -&amp;gt; TS 0:22&lt;br /&gt;
|第7作 必殺仕業人 武器編-刀・3&lt;br /&gt;
|Slowed down, faded out&lt;br /&gt;
|Special Move, Warp&lt;br /&gt;
|-&lt;br /&gt;
|King Records&lt;br /&gt;
|Hissatsu! Series Sound Collection&lt;br /&gt;
|Track 48 -&amp;gt; TS 0:03&lt;br /&gt;
|第16作 必殺仕舞人 武器編-鎖&lt;br /&gt;
|&lt;br /&gt;
|Richter&#039;s Whip&lt;br /&gt;
|-&lt;br /&gt;
|King Records&lt;br /&gt;
|Hissatsu! Series Sound Collection&lt;br /&gt;
|Track 59 -&amp;gt; TS 0:08&lt;br /&gt;
|第20作 必殺渡し人 効果編&lt;br /&gt;
|&lt;br /&gt;
|Candle Hit&lt;br /&gt;
|-&lt;br /&gt;
|Sound Ideas&lt;br /&gt;
|Warner Bros. Sound Effects&lt;br /&gt;
|CD5 -&amp;gt; Track 20 -&amp;gt; TS 0:25&lt;br /&gt;
|Rattle, Wood, Thin Wood Vibrating x4&lt;br /&gt;
|&lt;br /&gt;
|Spellbook/Magic Tome Death&lt;br /&gt;
|-&lt;br /&gt;
|Sound Ideas&lt;br /&gt;
|Hanna-Barbera Sound Effects Library&lt;br /&gt;
|CD3 -&amp;gt; Track 10 -&amp;gt; TS 0:19&lt;br /&gt;
|Magic Bell Gliss Up 02&lt;br /&gt;
|Pitched down 7 semitones&lt;br /&gt;
|Transformation&lt;br /&gt;
|-&lt;br /&gt;
|Sound Ideas&lt;br /&gt;
|20th Century Fox Sound Effects Library&lt;br /&gt;
|CD9 -&amp;gt; Track 56 -&amp;gt; TS 0:00&lt;br /&gt;
|BIG THUNDER CLAP AND RUMBLE, WEATHER &lt;br /&gt;
|&lt;br /&gt;
|Common thunder sfx (heard in NO3 - Alucard intro)&lt;br /&gt;
|-&lt;br /&gt;
|Sound Ideas&lt;br /&gt;
|Series 6000&lt;br /&gt;
|CD40 -&amp;gt; Track 74 -&amp;gt; TS 0:00&lt;br /&gt;
|TOMBSTONE - STONE DRAGGING ON STONE, GRIND&lt;br /&gt;
|&lt;br /&gt;
|Common stone wall move sfx&lt;br /&gt;
|Sound Ideas&lt;br /&gt;
|Hanna-Barbera Sound Effects Library&lt;br /&gt;
|CD2 -&amp;gt; Track 99 -&amp;gt; TS 0:34&lt;br /&gt;
|WOLF - MENACING GROWLS AND BARK, ANIMAL&lt;br /&gt;
|&lt;br /&gt;
|Alucard Wolf Bark&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SynaMax</name></author>
	</entry>
	<entry>
		<id>https://www.sotn.fun/wiki_wiki/index.php?title=Sound_Effects&amp;diff=93</id>
		<title>Sound Effects</title>
		<link rel="alternate" type="text/html" href="https://www.sotn.fun/wiki_wiki/index.php?title=Sound_Effects&amp;diff=93"/>
		<updated>2025-11-30T20:12:00Z</updated>

		<summary type="html">&lt;p&gt;SynaMax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Symphony of the Night has a plethora of &#039;&#039;&#039;sound effects&#039;&#039;&#039; that are used throughout the game.  Some of these sounds (mainly the voice over assets) have also changed with later versions that were released after the game&#039;s debut on PSX.  &lt;br /&gt;
&lt;br /&gt;
Konami has been known for previously inserting sound tests in their 90&#039;s games but the ability to hear all the sound assets is missing in the majority of SotN releases.  While the Saturn port does has a sound test, it is only for music.  Until sotn-decomp&#039;s Debug Module was created, it was impossible to listen to every sound effect in the game without using a debugger and enabling breakpoints.&lt;br /&gt;
&lt;br /&gt;
== Sound Libraries Used ==&lt;br /&gt;
&lt;br /&gt;
Like with many other video games, sound libraries were used to provide much of the audio assets for SotN.  &lt;br /&gt;
&lt;br /&gt;
Source: [https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?gid=2076893199#gid=2076893199&amp;amp;range=A878:B878 NEWER VGM Sound Sources Spreadsheet]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; |&lt;br /&gt;
! Company&lt;br /&gt;
! Product&lt;br /&gt;
! Path&lt;br /&gt;
! Program&lt;br /&gt;
! Notes&lt;br /&gt;
! Used for&lt;br /&gt;
|-&lt;br /&gt;
|BBC Enterprises&lt;br /&gt;
|Essential Death &amp;amp; Horror SFX Vol. 1&lt;br /&gt;
|Track 23 -&amp;gt; TimeStamp 0:00&lt;br /&gt;
|Wolf Howling&lt;br /&gt;
|Slowed down&lt;br /&gt;
|Warg&lt;br /&gt;
|-&lt;br /&gt;
|GNP Crescendo&lt;br /&gt;
|Star Trek / Sound Effects&lt;br /&gt;
|Track 22 -&amp;gt; TS 0:00&lt;br /&gt;
|Photon Torpedo (3 Blasts)&lt;br /&gt;
|Pitched up 2 semitones&lt;br /&gt;
|Orlox, Lesser Demon&lt;br /&gt;
|-&lt;br /&gt;
|King Records&lt;br /&gt;
|Hissatsu! Series Sound Collection&lt;br /&gt;
|Track 05 -&amp;gt; TS 0:36&lt;br /&gt;
|第2作 必殺仕置人 効果音&lt;br /&gt;
|&lt;br /&gt;
|Bloody Zombie Body Hit&lt;br /&gt;
|-&lt;br /&gt;
|King Records&lt;br /&gt;
|Hissatsu! Series Sound Collection&lt;br /&gt;
|Track 21 -&amp;gt; TS 0:22&lt;br /&gt;
|第7作 必殺仕業人 武器編-刀・3&lt;br /&gt;
|Slowed down, faded out&lt;br /&gt;
|Special Move, Warp&lt;br /&gt;
|-&lt;br /&gt;
|King Records&lt;br /&gt;
|Hissatsu! Series Sound Collection&lt;br /&gt;
|Track 48 -&amp;gt; TS 0:03&lt;br /&gt;
|第16作 必殺仕舞人 武器編-鎖&lt;br /&gt;
|&lt;br /&gt;
|Richter&#039;s Whip&lt;br /&gt;
|-&lt;br /&gt;
|King Records&lt;br /&gt;
|Hissatsu! Series Sound Collection&lt;br /&gt;
|Track 59 -&amp;gt; TS 0:08&lt;br /&gt;
|第20作 必殺渡し人 効果編&lt;br /&gt;
|&lt;br /&gt;
|Candle Hit&lt;br /&gt;
|-&lt;br /&gt;
|Sound Ideas&lt;br /&gt;
|Warner Bros. Sound Effects&lt;br /&gt;
|CD5 -&amp;gt; Track 20 -&amp;gt; TS 0:25&lt;br /&gt;
|Rattle, Wood, Thin Wood Vibrating x4&lt;br /&gt;
|&lt;br /&gt;
|Spellbook/Magic Tome Death&lt;br /&gt;
|-&lt;br /&gt;
|Sound Ideas&lt;br /&gt;
|Hanna-Barbera Sound Effects Library&lt;br /&gt;
|CD3 -&amp;gt; Track 10 -&amp;gt; TS 0:19&lt;br /&gt;
|Magic Bell Gliss Up 02&lt;br /&gt;
|Pitched down 7 semitones&lt;br /&gt;
|Transformation&lt;br /&gt;
|-&lt;br /&gt;
|Sound Ideas&lt;br /&gt;
|20th Century Fox Sound Effects Library&lt;br /&gt;
|CD9 -&amp;gt; Track 56 -&amp;gt; TS 0:00&lt;br /&gt;
|BIG THUNDER CLAP AND RUMBLE, WEATHER &lt;br /&gt;
|&lt;br /&gt;
|Common thunder sfx (heard in NO3 - Alucard intro)&lt;br /&gt;
|-&lt;br /&gt;
|Sound Ideas&lt;br /&gt;
|Series 6000&lt;br /&gt;
|CD40 -&amp;gt; Track 74 -&amp;gt; TS 0:00&lt;br /&gt;
|TOMBSTONE - STONE DRAGGING ON STONE, GRIND&lt;br /&gt;
|&lt;br /&gt;
|Common stone wall move sfx&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SynaMax</name></author>
	</entry>
	<entry>
		<id>https://www.sotn.fun/wiki_wiki/index.php?title=Sound_Effects&amp;diff=92</id>
		<title>Sound Effects</title>
		<link rel="alternate" type="text/html" href="https://www.sotn.fun/wiki_wiki/index.php?title=Sound_Effects&amp;diff=92"/>
		<updated>2025-11-29T18:49:51Z</updated>

		<summary type="html">&lt;p&gt;SynaMax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Symphony of the Night has a plethora of &#039;&#039;&#039;sound effects&#039;&#039;&#039; that are used throughout the game.  Some of these sounds (mainly the voice over assets) have also changed with later versions that were released after the game&#039;s debut on PSX.  &lt;br /&gt;
&lt;br /&gt;
Konami has been known for previously inserting sound tests in their 90&#039;s games but the ability to hear all the sound assets is missing in the majority of SotN releases.  While the Saturn port does has a sound test, it is only for music.  Until sotn-decomp&#039;s Debug Module was created, it was impossible to listen to every sound effect in the game without using a debugger and enabling breakpoints.&lt;br /&gt;
&lt;br /&gt;
== Sound Libraries Used ==&lt;br /&gt;
&lt;br /&gt;
Like with many other video games, sound libraries were used to provide much of the audio assets for SotN.  &lt;br /&gt;
&lt;br /&gt;
Source: [https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?gid=2076893199#gid=2076893199&amp;amp;range=A878:B878 NEWER VGM Sound Sources Spreadsheet]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; |&lt;br /&gt;
! Company&lt;br /&gt;
! Product&lt;br /&gt;
! Path&lt;br /&gt;
! Program&lt;br /&gt;
! Notes&lt;br /&gt;
! Used for&lt;br /&gt;
|-&lt;br /&gt;
|BBC Enterprises&lt;br /&gt;
|Essential Death &amp;amp; Horror SFX Vol. 1&lt;br /&gt;
|Track 23 -&amp;gt; TimeStamp 0:00&lt;br /&gt;
|Wolf Howling&lt;br /&gt;
|Slowed down&lt;br /&gt;
|Warg&lt;br /&gt;
|-&lt;br /&gt;
|GNP Crescendo&lt;br /&gt;
|Star Trek / Sound Effects&lt;br /&gt;
|Track 22 -&amp;gt; TS 0:00&lt;br /&gt;
|Photon Torpedo (3 Blasts)&lt;br /&gt;
|Pitched up 2 semitones&lt;br /&gt;
|Orlox, Lesser Demon&lt;br /&gt;
|-&lt;br /&gt;
|King Records&lt;br /&gt;
|Hissatsu! Series Sound Collection&lt;br /&gt;
|Track 05 -&amp;gt; TS 0:36&lt;br /&gt;
|第2作 必殺仕置人 効果音&lt;br /&gt;
|&lt;br /&gt;
|Bloody Zombie Body Hit&lt;br /&gt;
|-&lt;br /&gt;
|King Records&lt;br /&gt;
|Hissatsu! Series Sound Collection&lt;br /&gt;
|Track 21 -&amp;gt; TS 0:22&lt;br /&gt;
|第7作 必殺仕業人 武器編-刀・3&lt;br /&gt;
|Slowed down, faded out&lt;br /&gt;
|Special Move, Warp&lt;br /&gt;
|-&lt;br /&gt;
|King Records&lt;br /&gt;
|Hissatsu! Series Sound Collection&lt;br /&gt;
|Track 48 -&amp;gt; TS 0:03&lt;br /&gt;
|第16作 必殺仕舞人 武器編-鎖&lt;br /&gt;
|&lt;br /&gt;
|Richter&#039;s Whip&lt;br /&gt;
|-&lt;br /&gt;
|King Records&lt;br /&gt;
|Hissatsu! Series Sound Collection&lt;br /&gt;
|Track 59 -&amp;gt; TS 0:08&lt;br /&gt;
|第20作 必殺渡し人 効果編&lt;br /&gt;
|&lt;br /&gt;
|Candle Hit&lt;br /&gt;
|-&lt;br /&gt;
|Sound Ideas&lt;br /&gt;
|Warner Bros. Sound Effects&lt;br /&gt;
|CD5 -&amp;gt; Track 20 -&amp;gt; TS 0:25&lt;br /&gt;
|Rattle, Wood, Thin Wood Vibrating x4&lt;br /&gt;
|&lt;br /&gt;
|Spellbook/Magic Tome Death&lt;br /&gt;
|-&lt;br /&gt;
|Sound Ideas&lt;br /&gt;
|Hanna-Barbera Sound Effects Library&lt;br /&gt;
|CD3 -&amp;gt; Track 10 -&amp;gt; TS 0:19&lt;br /&gt;
|Magic Bell Gliss Up 02&lt;br /&gt;
|Pitched down 7 semitones&lt;br /&gt;
|Transformation&lt;br /&gt;
|-&lt;br /&gt;
|Sound Ideas&lt;br /&gt;
|20th Century Fox Sound Effects Library&lt;br /&gt;
|CD9 -&amp;gt; Track 56 -&amp;gt; TS 0:00&lt;br /&gt;
|BIG THUNDER CLAP AND RUMBLE, WEATHER &lt;br /&gt;
|&lt;br /&gt;
|Common thunder sfx (heard in NO3 - Alucard intro)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SynaMax</name></author>
	</entry>
	<entry>
		<id>https://www.sotn.fun/wiki_wiki/index.php?title=Sound_Effects&amp;diff=91</id>
		<title>Sound Effects</title>
		<link rel="alternate" type="text/html" href="https://www.sotn.fun/wiki_wiki/index.php?title=Sound_Effects&amp;diff=91"/>
		<updated>2025-11-29T18:49:36Z</updated>

		<summary type="html">&lt;p&gt;SynaMax: Added thunder sfx source&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Symphony of the Night has a plethora of &#039;&#039;&#039;sound effects&#039;&#039;&#039; that are used throughout the game.  Some of these sounds (mainly the voice over assets) have also changed with later versions that were released after the game&#039;s debut on PSX.  &lt;br /&gt;
&lt;br /&gt;
Konami has been known for previously inserting sound tests in their 90&#039;s games but the ability to hear all the sound assets is missing in the majority of SotN releases.  While the Saturn port does has a sound test, it is only for music.  Until sotn-decomp&#039;s Debug Module was created, it was impossible to listen to every sound effect in the game without using a debugger and enabling breakpoints.&lt;br /&gt;
&lt;br /&gt;
== Sound Libraries Used ==&lt;br /&gt;
&lt;br /&gt;
Like with many other video games, sound libraries were used to provide much of the audio assets for SotN.  &lt;br /&gt;
&lt;br /&gt;
Source: [https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?gid=2076893199#gid=2076893199&amp;amp;range=A878:B878 NEWER VGM Sound Sources Spreadsheet]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; |&lt;br /&gt;
! Company&lt;br /&gt;
! Product&lt;br /&gt;
! Path&lt;br /&gt;
! Program&lt;br /&gt;
! Notes&lt;br /&gt;
! Used for&lt;br /&gt;
|-&lt;br /&gt;
|BBC Enterprises&lt;br /&gt;
|Essential Death &amp;amp; Horror SFX Vol. 1&lt;br /&gt;
|Track 23 -&amp;gt; TimeStamp 0:00&lt;br /&gt;
|Wolf Howling&lt;br /&gt;
|Slowed down&lt;br /&gt;
|Warg&lt;br /&gt;
|-&lt;br /&gt;
|GNP Crescendo&lt;br /&gt;
|Star Trek / Sound Effects&lt;br /&gt;
|Track 22 -&amp;gt; TS 0:00&lt;br /&gt;
|Photon Torpedo (3 Blasts)&lt;br /&gt;
|Pitched up 2 semitones&lt;br /&gt;
|Orlox, Lesser Demon&lt;br /&gt;
|-&lt;br /&gt;
|King Records&lt;br /&gt;
|Hissatsu! Series Sound Collection&lt;br /&gt;
|Track 05 -&amp;gt; TS 0:36&lt;br /&gt;
|第2作 必殺仕置人 効果音&lt;br /&gt;
|&lt;br /&gt;
|Bloody Zombie Body Hit&lt;br /&gt;
|-&lt;br /&gt;
|King Records&lt;br /&gt;
|Hissatsu! Series Sound Collection&lt;br /&gt;
|Track 21 -&amp;gt; TS 0:22&lt;br /&gt;
|第7作 必殺仕業人 武器編-刀・3&lt;br /&gt;
|Slowed down, faded out&lt;br /&gt;
|Special Move, Warp&lt;br /&gt;
|-&lt;br /&gt;
|King Records&lt;br /&gt;
|Hissatsu! Series Sound Collection&lt;br /&gt;
|Track 48 -&amp;gt; TS 0:03&lt;br /&gt;
|第16作 必殺仕舞人 武器編-鎖&lt;br /&gt;
|&lt;br /&gt;
|Richter&#039;s Whip&lt;br /&gt;
|-&lt;br /&gt;
|King Records&lt;br /&gt;
|Hissatsu! Series Sound Collection&lt;br /&gt;
|Track 59 -&amp;gt; TS 0:08&lt;br /&gt;
|第20作 必殺渡し人 効果編&lt;br /&gt;
|&lt;br /&gt;
|Candle Hit&lt;br /&gt;
|-&lt;br /&gt;
|Sound Ideas&lt;br /&gt;
|Warner Bros. Sound Effects&lt;br /&gt;
|CD5 -&amp;gt; Track 20 -&amp;gt; TS 0:25&lt;br /&gt;
|Rattle, Wood, Thin Wood Vibrating x4&lt;br /&gt;
|&lt;br /&gt;
|Spellbook/Magic Tome Death&lt;br /&gt;
|-&lt;br /&gt;
|Sound Ideas&lt;br /&gt;
|Hanna-Barbera Sound Effects Library&lt;br /&gt;
|CD3 -&amp;gt; Track 10 -&amp;gt; TS 0:19&lt;br /&gt;
|Magic Bell Gliss Up 02&lt;br /&gt;
|Pitched down 7 semitones&lt;br /&gt;
|Transformation&lt;br /&gt;
|-&lt;br /&gt;
|Sound Ideas&lt;br /&gt;
|20th Century Fox Sound Effects Library&lt;br /&gt;
|CD9 -&amp;gt; Track 56 -&amp;gt; TS 0:00&lt;br /&gt;
BIG THUNDER CLAP AND RUMBLE,&lt;br /&gt;
WEATHER &lt;br /&gt;
|&lt;br /&gt;
|Common thunder sfx (heard in NO3 - Alucard intro)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SynaMax</name></author>
	</entry>
	<entry>
		<id>https://www.sotn.fun/wiki_wiki/index.php?title=Sound_Effects&amp;diff=90</id>
		<title>Sound Effects</title>
		<link rel="alternate" type="text/html" href="https://www.sotn.fun/wiki_wiki/index.php?title=Sound_Effects&amp;diff=90"/>
		<updated>2025-11-27T21:59:46Z</updated>

		<summary type="html">&lt;p&gt;SynaMax: Created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Symphony of the Night has a plethora of &#039;&#039;&#039;sound effects&#039;&#039;&#039; that are used throughout the game.  Some of these sounds have also changed with later versions that were released after the game&#039;s debut on PSX.  &lt;br /&gt;
&lt;br /&gt;
Konami has been known for previously inserting sound tests in their 90&#039;s games but the ability to hear all the sound assets is missing in the majority of SotN releases.  While the Saturn port does has a sound test, it is only for music.  Until sotn-decomp&#039;s Debug Module was created, it was impossible to listen to every sound effect in the game without using a debugger and enabling breakpoints.&lt;br /&gt;
&lt;br /&gt;
== Sound Libraries Used ==&lt;br /&gt;
&lt;br /&gt;
Like with many other video games, sound libraries were used to provide much of the audio assets for SotN.  &lt;br /&gt;
&lt;br /&gt;
Source: [https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?gid=2076893199#gid=2076893199&amp;amp;range=A878:B878 NEWER VGM Sound Sources Spreadsheet]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; |&lt;br /&gt;
! Company&lt;br /&gt;
! Product&lt;br /&gt;
! Path&lt;br /&gt;
! Program&lt;br /&gt;
! Notes&lt;br /&gt;
! Used for&lt;br /&gt;
|-&lt;br /&gt;
|BBC Enterprises&lt;br /&gt;
|Essential Death &amp;amp; Horror SFX Vol. 1&lt;br /&gt;
|Track 23 -&amp;gt; TimeStamp 0:00&lt;br /&gt;
|Wolf Howling&lt;br /&gt;
|Slowed down&lt;br /&gt;
|Warg&lt;br /&gt;
|-&lt;br /&gt;
|GNP Crescendo&lt;br /&gt;
|Star Trek / Sound Effects&lt;br /&gt;
|Track 22 -&amp;gt; TS 0:00&lt;br /&gt;
|Photon Torpedo (3 Blasts)&lt;br /&gt;
|Pitched up 2 semitones&lt;br /&gt;
|Orlox, Lesser Demon&lt;br /&gt;
|-&lt;br /&gt;
|King Records&lt;br /&gt;
|Hissatsu! Series Sound Collection&lt;br /&gt;
|Track 05 -&amp;gt; TS 0:36&lt;br /&gt;
|第2作 必殺仕置人 効果音&lt;br /&gt;
|&lt;br /&gt;
|Bloody Zombie Body Hit&lt;br /&gt;
|-&lt;br /&gt;
|King Records&lt;br /&gt;
|Hissatsu! Series Sound Collection&lt;br /&gt;
|Track 21 -&amp;gt; TS 0:22&lt;br /&gt;
|第7作 必殺仕業人 武器編-刀・3&lt;br /&gt;
|Slowed down, faded out&lt;br /&gt;
|Special Move, Warp&lt;br /&gt;
|-&lt;br /&gt;
|King Records&lt;br /&gt;
|Hissatsu! Series Sound Collection&lt;br /&gt;
|Track 48 -&amp;gt; TS 0:03&lt;br /&gt;
|第16作 必殺仕舞人 武器編-鎖&lt;br /&gt;
|&lt;br /&gt;
|Richter&#039;s Whip&lt;br /&gt;
|-&lt;br /&gt;
|King Records&lt;br /&gt;
|Hissatsu! Series Sound Collection&lt;br /&gt;
|Track 59 -&amp;gt; TS 0:08&lt;br /&gt;
|第20作 必殺渡し人 効果編&lt;br /&gt;
|&lt;br /&gt;
|Candle Hit&lt;br /&gt;
|-&lt;br /&gt;
|Sound Ideas&lt;br /&gt;
|Warner Bros. Sound Effects&lt;br /&gt;
|CD5 -&amp;gt; Track 20 -&amp;gt; TS 0:25&lt;br /&gt;
|Rattle, Wood, Thin Wood Vibrating x4&lt;br /&gt;
|&lt;br /&gt;
|Spellbook/Magic Tome Death&lt;br /&gt;
|-&lt;br /&gt;
|Sound Ideas&lt;br /&gt;
|Hanna-Barbera Sound Effects Library&lt;br /&gt;
|CD3 -&amp;gt; Track 10 -&amp;gt; TS 0:19&lt;br /&gt;
|Magic Bell Gliss Up 02&lt;br /&gt;
|Pitched down 7 semitones&lt;br /&gt;
|Transformation&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SynaMax</name></author>
	</entry>
	<entry>
		<id>https://www.sotn.fun/wiki_wiki/index.php?title=Alucard&amp;diff=89</id>
		<title>Alucard</title>
		<link rel="alternate" type="text/html" href="https://www.sotn.fun/wiki_wiki/index.php?title=Alucard&amp;diff=89"/>
		<updated>2025-10-16T19:06:30Z</updated>

		<summary type="html">&lt;p&gt;SynaMax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alucard is the player character for SOTN.&lt;br /&gt;
&lt;br /&gt;
== Afterimage Effect ==&lt;br /&gt;
&lt;br /&gt;
Alucard, Richter and a select few entities in the game have an &amp;quot;afterimage&amp;quot; that draws duplicate graphics of the character behind them as they run or perform specific moves, creating an interesting visual effect that has become one of the game&#039;s most iconic elements.&lt;br /&gt;
&lt;br /&gt;
The effect works by drawing 6 separate images that are duplicates of the player character&#039;s graphics.  The images are split up into three separate entity groups, so each group has two afterimage graphics.  &lt;br /&gt;
&lt;br /&gt;
As the effect starts, a duplicate image is created that is based off of the player character&#039;s current frame of animation and is positioned behind the player.  On the next frame of gameplay, a second image is generated and because the player&#039;s animation frame has changed, the second duplicate image will feature a different still image.  The first image that was drawn previously continues to keeps the old frame.  The effect continues to do this until it reaches the maximum number of after-images, which is 6.  If there&#039;s already 6 images generated, then the oldest one is cleared as the effect creates the newest duplicate image.&lt;br /&gt;
&lt;br /&gt;
A RAM value is used as an index to animate the blue color and opacity fade out effects that are mixed in with the 6 images.  A timer is used to increment the index, which steps through three different tables that contain the values for the duration and amount of transparency for the effect.  Once an index value of 10 is reached, the effect stops completely until the player stops pressing the D-pad and starts moving again.  Some player actions like attacking or landing after a hard fall also stop the effect instantly.  Interestingly, the effect&#039;s three different animation tables all share the same length of 16, which is more than the max index value of 10.  Because of this, it&#039;s likely that the effect was originally longer in duration.&lt;br /&gt;
&lt;br /&gt;
==== Flicker effect ====&lt;br /&gt;
&lt;br /&gt;
During each frame of gameplay, only three of the six total afterimages are visible, while the other three are hidden from view.  Once an afterimage graphic is actually drawn on-screen, the effect skips drawing the next image it generated and draws image number #3 instead.  It does this all the time, which means that one frame will show images 1, 3, 5 and the next frame afterwards displays images 2, 4, 6.  Essentially, when the screen refreshes on the next frame, the visibility of the images flip-flops, so that the 3 previously hidden graphics are now in view.  This creates a nice 60 fps &amp;quot;flicker&amp;quot; effect that makes the trailing graphics much more interesting to look at.&lt;/div&gt;</summary>
		<author><name>SynaMax</name></author>
	</entry>
</feed>