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	<id>https://www.sotn.fun/wiki_wiki/index.php?action=history&amp;feed=atom&amp;title=Ports%2FPSP</id>
	<title>Ports/PSP - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.sotn.fun/wiki_wiki/index.php?action=history&amp;feed=atom&amp;title=Ports%2FPSP"/>
	<link rel="alternate" type="text/html" href="https://www.sotn.fun/wiki_wiki/index.php?title=Ports/PSP&amp;action=history"/>
	<updated>2026-04-16T16:03:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>https://www.sotn.fun/wiki_wiki/index.php?title=Ports/PSP&amp;diff=87&amp;oldid=prev</id>
		<title>Sulaco at 06:44, 22 September 2025</title>
		<link rel="alternate" type="text/html" href="https://www.sotn.fun/wiki_wiki/index.php?title=Ports/PSP&amp;diff=87&amp;oldid=prev"/>
		<updated>2025-09-22T06:44:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:44, 22 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of note is that there appears to be a comprehensive implementation of the PSX SDK to bridge the original SotN code with the PSP SDK. Many functions for configuring hardware are empty stubs. Others that would have sent data to memory mapped hardware store values in RAM. This implementation can be found in &amp;lt;code&amp;gt;PSP_GAME/USRDIR/res/ps/PS.ELF&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of note is that there appears to be a comprehensive implementation of the PSX SDK to bridge the original SotN code with the PSP SDK. Many functions for configuring hardware are empty stubs. Others that would have sent data to memory mapped hardware store values in RAM. This implementation can be found in &amp;lt;code&amp;gt;PSP_GAME/USRDIR/res/ps/PS.ELF&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;PS.ELF&amp;lt;/code&amp;gt; also includes address of the Load function for each overlay:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;code&amp;gt;PS.ELF&amp;lt;/code&amp;gt; also includes address of the Load function for each overlay &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at offset 0x639BC&lt;/ins&gt;:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sulaco</name></author>
	</entry>
	<entry>
		<id>https://www.sotn.fun/wiki_wiki/index.php?title=Ports/PSP&amp;diff=86&amp;oldid=prev</id>
		<title>Sulaco at 06:42, 22 September 2025</title>
		<link rel="alternate" type="text/html" href="https://www.sotn.fun/wiki_wiki/index.php?title=Ports/PSP&amp;diff=86&amp;oldid=prev"/>
		<updated>2025-09-22T06:42:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://www.sotn.fun/wiki_wiki/index.php?title=Ports/PSP&amp;amp;diff=86&amp;amp;oldid=60&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Sulaco</name></author>
	</entry>
	<entry>
		<id>https://www.sotn.fun/wiki_wiki/index.php?title=Ports/PSP&amp;diff=60&amp;oldid=prev</id>
		<title>Sulaco at 04:07, 30 June 2025</title>
		<link rel="alternate" type="text/html" href="https://www.sotn.fun/wiki_wiki/index.php?title=Ports/PSP&amp;diff=60&amp;oldid=prev"/>
		<updated>2025-06-30T04:07:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:07, 30 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The PSP version of SotN is found as an unlockable in Dracula X Chronicles. The version of the game appears to be based on the original JP release as it&amp;#039;s missing some bug fixes originally found in the PSX US version of the game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The PSP version of SotN is found as an unlockable in Dracula X Chronicles. The version of the game appears to be based on the original JP release as it&amp;#039;s missing some bug fixes originally found in the PSX US version of the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of note is that there appears to be a comprehensive implementation of the PSX SDK to bridge the original SotN code with the PSP SDK. Many functions for configuring hardware are empty stubs. Others that would have sent data to memory mapped hardware store values in RAM.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of note is that there appears to be a comprehensive implementation of the PSX SDK to bridge the original SotN code with the PSP SDK. Many functions for configuring hardware are empty stubs. Others that would have sent data to memory mapped hardware store values in RAM&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. This implementation can be found in &amp;lt;code&amp;gt;PSP_GAME/USRDIR/res/ps/PS.ELF&amp;lt;/code&amp;gt;&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sulaco</name></author>
	</entry>
	<entry>
		<id>https://www.sotn.fun/wiki_wiki/index.php?title=Ports/PSP&amp;diff=59&amp;oldid=prev</id>
		<title>Sulaco: Created page with &quot;The PSP version of SotN is found as an unlockable in Dracula X Chronicles. The version of the game appears to be based on the original JP release as it&#039;s missing some bug fixes originally found in the PSX US version of the game.  Of note is that there appears to be a comprehensive implementation of the PSX SDK to bridge the original SotN code with the PSP SDK. Many functions for configuring hardware are empty stubs. Others that would have sent data to memory mapped hardw...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.sotn.fun/wiki_wiki/index.php?title=Ports/PSP&amp;diff=59&amp;oldid=prev"/>
		<updated>2025-06-30T04:05:58Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;The PSP version of SotN is found as an unlockable in Dracula X Chronicles. The version of the game appears to be based on the original JP release as it&amp;#039;s missing some bug fixes originally found in the PSX US version of the game.  Of note is that there appears to be a comprehensive implementation of the PSX SDK to bridge the original SotN code with the PSP SDK. Many functions for configuring hardware are empty stubs. Others that would have sent data to memory mapped hardw...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The PSP version of SotN is found as an unlockable in Dracula X Chronicles. The version of the game appears to be based on the original JP release as it&amp;#039;s missing some bug fixes originally found in the PSX US version of the game.&lt;br /&gt;
&lt;br /&gt;
Of note is that there appears to be a comprehensive implementation of the PSX SDK to bridge the original SotN code with the PSP SDK. Many functions for configuring hardware are empty stubs. Others that would have sent data to memory mapped hardware store values in RAM.&lt;/div&gt;</summary>
		<author><name>Sulaco</name></author>
	</entry>
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