<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.sotn.fun/wiki_wiki/index.php?action=history&amp;feed=atom&amp;title=Ports%2FXbox_360</id>
	<title>Ports/Xbox 360 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.sotn.fun/wiki_wiki/index.php?action=history&amp;feed=atom&amp;title=Ports%2FXbox_360"/>
	<link rel="alternate" type="text/html" href="https://www.sotn.fun/wiki_wiki/index.php?title=Ports/Xbox_360&amp;action=history"/>
	<updated>2026-04-16T16:06:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>https://www.sotn.fun/wiki_wiki/index.php?title=Ports/Xbox_360&amp;diff=43&amp;oldid=prev</id>
		<title>Sulaco: Created page with &quot;Symphony of the Night for Xbox Live Arcade was the first game allowed to surpass the 50MB size limit [[https://www.neowin.net/news/castlevania-sotn-breaks-50-mb-xbla-limit Neowin, 2007]).  It was originally available on the Xbox 360 via Xbox Live Arcade, but later offered as a part of the Konami Classics Collection Volume 1.  =Technical Details=  The Xbox 360 version of SotN is a recompiled version of the PS1 release. Instead of relying on overlays, all code is compiled...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.sotn.fun/wiki_wiki/index.php?title=Ports/Xbox_360&amp;diff=43&amp;oldid=prev"/>
		<updated>2024-12-13T21:51:20Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Symphony of the Night for Xbox Live Arcade was the first game allowed to surpass the 50MB size limit [[https://www.neowin.net/news/castlevania-sotn-breaks-50-mb-xbla-limit Neowin, 2007]).  It was originally available on the Xbox 360 via Xbox Live Arcade, but later offered as a part of the Konami Classics Collection Volume 1.  =Technical Details=  The Xbox 360 version of SotN is a recompiled version of the PS1 release. Instead of relying on overlays, all code is compiled...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Symphony of the Night for Xbox Live Arcade was the first game allowed to surpass the 50MB size limit [[https://www.neowin.net/news/castlevania-sotn-breaks-50-mb-xbla-limit Neowin, 2007]).&lt;br /&gt;
&lt;br /&gt;
It was originally available on the Xbox 360 via Xbox Live Arcade, but later offered as a part of the Konami Classics Collection Volume 1.&lt;br /&gt;
&lt;br /&gt;
=Technical Details=&lt;br /&gt;
&lt;br /&gt;
The Xbox 360 version of SotN is a recompiled version of the PS1 release. Instead of relying on overlays, all code is compiled into a single binary.&lt;/div&gt;</summary>
		<author><name>Sulaco</name></author>
	</entry>
</feed>