<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.sotn.fun/wiki_wiki/index.php?action=history&amp;feed=atom&amp;title=TPAGE_layout</id>
	<title>TPAGE layout - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.sotn.fun/wiki_wiki/index.php?action=history&amp;feed=atom&amp;title=TPAGE_layout"/>
	<link rel="alternate" type="text/html" href="https://www.sotn.fun/wiki_wiki/index.php?title=TPAGE_layout&amp;action=history"/>
	<updated>2026-04-16T16:02:57Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>https://www.sotn.fun/wiki_wiki/index.php?title=TPAGE_layout&amp;diff=69&amp;oldid=prev</id>
		<title>Bismurphy: Created page with &quot;The game stores data in GPU VRAM organized in texture pages, or tpages. They are laid out in the VRAM as follows:  File:annotated_tpages.png  This may be helpful for debugging and tracking of textures.  Note that the game&#039;s two framebuffers are held in tpages 0 through 7.  Since the game is 256x240 (widthxheight), the height of 240 leaves 16 extra rows of pixels available. These are used for the color lookup tables (also known as CLUTs, or palettes). These are visibl...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.sotn.fun/wiki_wiki/index.php?title=TPAGE_layout&amp;diff=69&amp;oldid=prev"/>
		<updated>2025-07-02T12:16:42Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;The game stores data in GPU VRAM organized in texture pages, or tpages. They are laid out in the VRAM as follows:  &lt;a href=&quot;/wiki/File:Annotated_tpages.png&quot; title=&quot;File:Annotated tpages.png&quot;&gt;File:annotated_tpages.png&lt;/a&gt;  This may be helpful for debugging and tracking of textures.  Note that the game&amp;#039;s two framebuffers are held in tpages 0 through 7.  Since the game is 256x240 (widthxheight), the height of 240 leaves 16 extra rows of pixels available. These are used for the color lookup tables (also known as CLUTs, or palettes). These are visibl...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The game stores data in GPU VRAM organized in texture pages, or tpages. They are laid out in the VRAM as follows:&lt;br /&gt;
&lt;br /&gt;
[[File:annotated_tpages.png]]&lt;br /&gt;
&lt;br /&gt;
This may be helpful for debugging and tracking of textures.&lt;br /&gt;
&lt;br /&gt;
Note that the game&amp;#039;s two framebuffers are held in tpages 0 through 7.&lt;br /&gt;
&lt;br /&gt;
Since the game is 256x240 (widthxheight), the height of 240 leaves 16 extra rows of pixels available. These are used for the color lookup tables (also known as CLUTs, or palettes). These are visible in the screenshot along the lower edge of tpages 0 through 7. They actually also bleed into tpages 8 through B as well.&lt;/div&gt;</summary>
		<author><name>Bismurphy</name></author>
	</entry>
</feed>