TPAGE layout: Revision history

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2 July 2025

  • curprev 12:1612:16, 2 July 2025Bismurphy talk contribs 596 bytes +596 Created page with "The game stores data in GPU VRAM organized in texture pages, or tpages. They are laid out in the VRAM as follows: File:annotated_tpages.png This may be helpful for debugging and tracking of textures. Note that the game's two framebuffers are held in tpages 0 through 7. Since the game is 256x240 (widthxheight), the height of 240 leaves 16 extra rows of pixels available. These are used for the color lookup tables (also known as CLUTs, or palettes). These are visibl..."