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- 14:19, 17 March 2025 Nutritious Homemade Soup Recipes For Cold And Flu Season (hist | edit) [17,952 bytes] DoyleMcEwan3 (talk | contribs) (Created page with "<br>As the chill of winter settles in, the cold and influenza season frequently comes knocking on our doors. While we may not have the ability to fend off every sniffle or sneeze, we can definitely boost our body immune systems with the ideal nutrition. Nothing warms the soul like a bowl of homemade soup, and the beauty of these kitchen productions is that they can be loaded with healthy components that not just comfort us however also help battle disease.<br><br><br><br...")
- 09:04, 11 March 2025 How One Can Earn Money From The Seo Software Phenomenon (hist | edit) [5,272 bytes] Dominik3489 (talk | contribs) (Created page with "<br> Competitive analysis software, exemplified by Ahrefs and Semrush, affords specialists worthwhile insights into the methods of their competitors. Surfer compares your content material with high-rating opponents. These articles and movies will function a resource of document for these new features and will develop into content that's discoverable by engines like google nicely beyond the precise announcement. These pages serve as optimized gateways to the services or p...")
- 23:42, 18 February 2025 Damage-output (hist | edit) [3,311 bytes] Doozy (talk | contribs) (The calculations and formulae behind hitting undead things.)
- 21:51, 13 December 2024 Ports/Xbox 360 (hist | edit) [496 bytes] Sulaco (talk | contribs) (Created page with "Symphony of the Night for Xbox Live Arcade was the first game allowed to surpass the 50MB size limit [[https://www.neowin.net/news/castlevania-sotn-breaks-50-mb-xbla-limit Neowin, 2007]). It was originally available on the Xbox 360 via Xbox Live Arcade, but later offered as a part of the Konami Classics Collection Volume 1. =Technical Details= The Xbox 360 version of SotN is a recompiled version of the PS1 release. Instead of relying on overlays, all code is compiled...")
- 18:22, 19 November 2024 Overlay (hist | edit) [36,762 bytes] Sulaco (talk | contribs) (Created page with "{| class=wikitable |- ! Offset (PS1) ! Offset (PSP) ! Size ! Overlay Type |- | style="height: 3em"| <center>1F800000 ⋮ 1F8003FF</center> | | 1024 | Scratchpad |- | style="height: 42em"| <center>0x80010000 ⋮ 0x8009FFFF</center> | | | MAIN |- | style="height: 46em" | <center>0x800A0000 ⋮ 0x8013BFFF</center> | | | DRA |- | style="height: 18em" | <center>0x8013C000 ⋮ 0x80179FFF</center> | | | Player |- | style="height: 3em" | <center>0x8017A000 ⋮ 0x8017FFF...")
- 02:28, 13 November 2024 Glitches (hist | edit) [1,001 bytes] Bismurphy (talk | contribs) (Created page with "This page serves as a list of known glitches in the game - notable glitches may get their own pages later on down the line.")
- 00:02, 1 November 2024 Entity Identification (hist | edit) [647 bytes] Bismurphy (talk | contribs) (Created page with "When doing decomp, it can be tricky to identify what entity is associated to a particular function. This page will list methods for doing this. If you know an entity of interest, and want to find its function, here is a method that works if the entity is an enemy. 1) Open up a RAM viewer in an emulator. Look at address 80073490. This is PLAYER.unkB8. 2) Touch (and get hurt by) the enemy of interest. A pointer to that enemy gets stored into 80073490. 3) Look at the da...")