Ports/Xbox 360: Difference between revisions

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Created page with "Symphony of the Night for Xbox Live Arcade was the first game allowed to surpass the 50MB size limit [[https://www.neowin.net/news/castlevania-sotn-breaks-50-mb-xbla-limit Neowin, 2007]). It was originally available on the Xbox 360 via Xbox Live Arcade, but later offered as a part of the Konami Classics Collection Volume 1. =Technical Details= The Xbox 360 version of SotN is a recompiled version of the PS1 release. Instead of relying on overlays, all code is compiled..."
 
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It was originally available on the Xbox 360 via Xbox Live Arcade, but later offered as a part of the Konami Classics Collection Volume 1.
It was originally available on the Xbox 360 via Xbox Live Arcade, but later offered as a part of the Konami Classics Collection Volume 1.
* [[/US|US]]
* [[/JP|JP]]


=Technical Details=
=Technical Details=


The Xbox 360 version of SotN is a recompiled version of the PS1 release. Instead of relying on overlays, all code is compiled into a single binary.
The Xbox 360 version of SotN is a recompiled version of the PS1 release. Instead of relying on overlays, all code is compiled into a single binary.
This version of the game introduces several files that appear later in the [[Ports/HD|HD]] binaries found in the [[Ports/PSP|PSP]] versions.

Latest revision as of 13:13, 8 August 2026

Symphony of the Night for Xbox Live Arcade was the first game allowed to surpass the 50MB size limit [Neowin, 2007).

It was originally available on the Xbox 360 via Xbox Live Arcade, but later offered as a part of the Konami Classics Collection Volume 1.

Technical Details

The Xbox 360 version of SotN is a recompiled version of the PS1 release. Instead of relying on overlays, all code is compiled into a single binary.

This version of the game introduces several files that appear later in the HD binaries found in the PSP versions.