Ports/PSP: Difference between revisions

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Created page with "The PSP version of SotN is found as an unlockable in Dracula X Chronicles. The version of the game appears to be based on the original JP release as it's missing some bug fixes originally found in the PSX US version of the game. Of note is that there appears to be a comprehensive implementation of the PSX SDK to bridge the original SotN code with the PSP SDK. Many functions for configuring hardware are empty stubs. Others that would have sent data to memory mapped hardw..."
 
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The PSP version of SotN is found as an unlockable in Dracula X Chronicles. The version of the game appears to be based on the original JP release as it's missing some bug fixes originally found in the PSX US version of the game.
The PSP version of SotN is found as an unlockable in Dracula X Chronicles. The version of the game appears to be based on the original JP release as it's missing some bug fixes originally found in the PSX US version of the game.


Of note is that there appears to be a comprehensive implementation of the PSX SDK to bridge the original SotN code with the PSP SDK. Many functions for configuring hardware are empty stubs. Others that would have sent data to memory mapped hardware store values in RAM.
Of note is that there appears to be a comprehensive implementation of the PSX SDK to bridge the original SotN code with the PSP SDK. Many functions for configuring hardware are empty stubs. Others that would have sent data to memory mapped hardware store values in RAM. This implementation can be found in <code>PSP_GAME/USRDIR/res/ps/PS.ELF</code>.

Latest revision as of 04:07, 30 June 2025

The PSP version of SotN is found as an unlockable in Dracula X Chronicles. The version of the game appears to be based on the original JP release as it's missing some bug fixes originally found in the PSX US version of the game.

Of note is that there appears to be a comprehensive implementation of the PSX SDK to bridge the original SotN code with the PSP SDK. Many functions for configuring hardware are empty stubs. Others that would have sent data to memory mapped hardware store values in RAM. This implementation can be found in PSP_GAME/USRDIR/res/ps/PS.ELF.