GameShark
From Castlevania: Symphony of the Night Wiki
Hundreds of Game Shark "codes" exist for SotN. These codes typically change game code found in DRA, RIC, or occasionally stage or boss overlays.
A selection of these codes are presented below with the original ROM values compared to the modified values, what the decompiled code or data looks like before and after the change, and what the effect on the game is.
Several of these came from sotn.dev. There are many additional sources for these as well.
Debug Print Messages
800E3D5C 45BF 800E3D5E 0C00 800E3D60 FFFF 800E3D62 2404 |
Original | Modified |
---|---|
bne $v1, $v0, .L800E3D94 nop |
jal 0x800116fc addiu $a0, $zero, -1 |
if (g_GameState == Game_Play && g_DebugEnabled) { if (g_DebugHitboxViewMode != 0) { DrawEntitiesHitbox(g_DebugHitboxViewMode); } } |
FntFlush(-1); if (g_DebugEnabled) { if (g_DebugHitboxViewMode != 0) { DrawEntitiesHitbox(g_DebugHitboxViewMode); } } |
Hitbox Viewer
800BD1C0 0001 801362B0 0001 |